video games

Circulating Video Games at the Library

A library patron using a virtual reality headset

Editor's Introduction

As we noted in our recent Library Technology, 2018 Year in Review, circulating nontraditional materials is certainly a trend. Want to add something to your "library of things" collection that will be an instant hit with your millennial patrons? Megan Keane reports in her Hack Library School blog post that it took a couple of tries before the Burlingame Public Library in California developed its first video game collection. The library trustees needed time to get on board with the idea and approve some funding. The library's circulating video game collection was an instant hit as soon as it launched — with almost no marketing.

Library helps local youth learn to design video games

Last fall we wrote about the Independence (KS) Public Library and the Scratch programming classes they were offering for kids ages 8-12. Last Tuesday, the library once again provided its community with an opportunity to learn to be digital creators. They hosted a 4 hour video game design workshop. Game industry pros from E-Line Media! traveled to the small town to provide a workshop for 30 middle and high school students.  The event was made possible because of the National STEM Video Game Challenge and the Institute of Museum and Library Services.

Clash of the Libraries

The Public Library of Charlotte-Mecklenburg County (PLCMC) in North Carolina has so many innovative programs and initiatives that I could probably write a book about it. I'll spare you that, however, and just discuss the coolest thing that I learned about from my talk with Kelly Czarnecki at PLCMC. Kelly is a Technology Education